Epic Games just released a long-awaited update on their Award-winning Unreal Game Engine – UE5, and everyone is going nuts about it. Epic has been carefully tailoring Unreal to fit various industries in the past years, bringing Realtime Raytracing with Nvidia Hardware to us in 2020 and another incredible upgrade early part of this year.
Of the many features is their new Nanite feature that lets developers create games with massive amounts of geometric details without suffering the hit on framerate or expending heavily on resources. Direct import film-grade quality models comprised millions of polygons and placing them millions of times more, all while maintaining real-time frame rates, is incredible.
Lumen, a fully dynamic global illumination solution lets you create detailed, believable scenes where indirect lighting adapts as you make changes to different lighting scenarios. This gives you an incredibly beautiful, reactive look at what your lighting will look like in your scene with an immensely distinct level of detail. The examples across the community are mind-blowing. With Lumen you no logo have to author UVs and wait for long hours of lighting baking, you get what you see.
This gives us a lot of butterflies and paints a very bright future for Realtime Motion Design. Of course with honorable mentions of U-Render for Cinema 4D and Eevee for Blender, UE5 is robust in its features with a great, passionate community always ready to explore and tear through the limits.
Unreal has been a part of our pipeline for a few years now for other side projects but we’re very excited to see its development and this, is by far, more mind-blowing than Hardware Raytracing was.
Lumen is incredible and the fluidity it provides for lighting artists is very well thought through. We’re actively going to jump in and experiment more with it, rebuilding old projects in anticipation of its final release, hopefully early next year. Expect more from us.
Learn more here: Unreal Engine 5